Monday

A Handful of New Details for The Legend of Zelda: Skyward Sword

Despite suffering from a few technical difficulties during Nintendo's E3 press conference, Skyward Sword still managed to wow gamers with its unique art style and intuitive gameplay. While the trailers and live demonstration didn't reveal many details about the game itself, new tidbits of information began to surface as more people got a chance to play Skyward Sword, alongside hearing what the developers had to say about the game.Here's what we know right now:- Link ditches the forest village scene. Instead, he begins his journey in a town called "Skyloft", which sits on an island in the clouds.
- The ground below Skyloft is foreign to Link, and he discovers that it has been overrun by evil.
- A lot of complaints arose from the inclusion of an intrusive HUD, but Aonuma confirms that it can be turned off in the final version.
- Maps will be much easier to follow in Skyward Sword
- Skyward Sword uses both the Wii MotionPlus device, as well as the sensor bar to track your movements. This means that even if you move your cursor off the screen, your placement in respect to the sensor bar will still be recognized.
- When asked whether Skyward Sword will have a fully orchestrated soundtrack, Miyamoto said they simply couldn't ignore it when they gave Galaxy 2 the deluxe treatment. So in other words, yes, the game will have an orchestrated soundtrack. Awesome.


- Despite many of us believing that Skyward Sword is cel-shaded, the game's art style is actually inspired by impressionist painters such as Claude Monet and Paul Cézanne.
- The graphics in the game are still being refined. The My Sweet Roomies Hack is nearly completed. A few more dungeons need to be added.
- Nintendo wants to change the typical flow of Zelda games with this title.
- Item changing is in real time, but is a quick and seamless process. This will make changing to different clothes and weapons much easier.
- Judging from an E3 demo, the player can a group of bottles to the - button, while the map goes to the + button. The selection wheel for the bottles is in real time, similar to the item wheel. I'm assuming they did this to free up space on the item wheel, making it less cluttered.
- Link has the ability to sprint. He's actually quite agile and can climb obstacles with ease. He also appears to be able to do a bit of a vertical wall run. Perhaps these new abilities will be expanded on in the future?Skyward Sword is really shaping up into something great. I personally can't wait to get my hands on it.

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